Art Director, Armature Game Studio - Oculus VR
As Art Director at Armature Studio, you’ll create and evangelize the visual direction for the studio’s games alongside our award-winning Creative Director and talented group of industry professionals. You’ll bring that vision to life in thrilling, edge-of-your-seat AAA experiences in VR. You are an experienced visual designer that has designed worlds, characters and props that are visually engaging and reinforce the intended game experience. You have guided multi-disciplinary art teams to achieve a consistent, cohesive visual style throughout development.
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You have a robust knowledge and skill-set across many aspects of digital art, with a mix of aesthetic, technical, and communication skills, and a working knowledge of art pipelines with a thorough understanding of best practices and limitations for creating real-time games. You also have experience in recruiting and building a dedicated art team, nurturing and guiding other artists through both mentorship and critique, and serving as a passionate collaborative partner alongside the Creative Director. Ultimately your role is to provide the inspiration and guidance for the art team to build unique, world-class visuals that support and enhance the overall gameplay experience.
Art Director - Armature Game Studio Responsibilities
Work with the Creative Director and external stakeholders to define the visual style for the game, and oversee its implementation on a daily basis
Create Concept Art (2D or 3D) to guide artists on your team and external teams
Oversee production of concept work to provide visual guides for environments, characters, props, UI, FX, screen effects, etc.
Work with the Lead Artist to create functional, in-engine working examples of the art style, to define best practices and the production pipeline for the game
Work with the Technical Art Lead in translating visual concept goals into performant content on the target hardware
Manage daily oversight and approval of the art team, to ensure all art adheres to the designed style and goals
Share and communicate art processes and stylistic choices, to a variety of audiences including internal and external teams and other stakeholders
Build and maintain relationships with key stakeholders and other industry leaders in Visual Direction
Proactively identify important Visual Direction problems and bring solutions
Minimum Qualifications
A portfolio that demonstrates experience creating concepts for art teams in a variety of styles ranging from realistic to stylized designs
Experience providing critical analysis and feedback of in-game art, balancing game design goals with aesthetic and technical targets
5+ years of experience in the games industry as an Art Director or Lead Artist
Shipped at least one AAA title as an Art Director
Extensive experience and skill in all aspects of digital art (modeling, texturing, shaders, lighting)
Extensive experience in 3D & 2D software packages (including Maya, Photoshop, Substance, and ZBrush)
Preferred Qualifications
Experience designing visually for VR worlds, characters etc.
Experience working with outsourcing teams on a large scale project
Experience optimizing 3D artwork to support multiple platforms
Familiarity with pipeline issues and a real-time production environment
Expertise in general compositing principles