3D Art Generalist - Meta (Remote)
As a 3D Art Generalist, you will effectively collaborate with a wide range of disciplines such as product design, engineers, producers, product managers, and art direction to ideate, improve art pipelines, and build assets and environments to define the future of VR. $121,000/year to $171,000/year + bonus + equity + benefits
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3D Art Generalist, Horizon Worlds Responsibilities
Direct and collaborate with a team of artists, technical artists, and vendors to build out high-end mobile VR environments and products
Demonstrates broad technical expertise to assist in a wide variety of technical and artistic tasks
Demonstrates strong communication, organization, time management and prioritization skills
Collaborate with stakeholders to develop task lists to ensure assignments are progressing in alignment with schedules, milestones and overall project goals
Manage external vendors and provide feedback on externally developed projects
Responsible for outlining asset authoring guidelines, process and pipeline as needed
Work with engineers and technical artists to inform asset creation pipelines
Work closely with engineers to implement interactive objects and systems
Quickly solve issues with your cross-functional peers
Collaborate and iterate based on the team's needs
Partner closely with the engineering and design teams to define and develop prototypes and polished content
Regularly provide peers and external partners with artistic feedback
Create documentation and guides for internal and external teams in partnership with team leads
Minimum Qualifications
4+ years of experience as a 3D game development artist, including shipping two or more titles
Proven understanding of environmental concept art, and industry standards
Experience in a wide range of artistic styles, with an emphasis on realistic art
Knowledge of art and visual design principles and techniques relating to environmental design
Knowledge of modern optimization techniques for asset creation, texturing and material construction, and scene assembly
Effective communication skills for working across multiple disciplines
Knowledge in skills such as modeling, texturing, lighting, animation, physics and particle systems
Experience to thrive in a dynamic and fast-paced environment
Experience communicating in a multi-disciplinary team, including engineers, artists, and designers
Experience with either Unreal or Unity
Knowledge of DCC packages like Maya, Substance, Houdini, ZBrush, Marmoset, Photoshop, etc
Task driven, self-motivated, proactive & works well under deadlines
Preferred Qualifications
Knowledge of scene lighting, light’s reaction to various surfaces and scene composition
Prior virtual reality experience
AAA experience on high end or mobile titles
Experience working in a variety of visual styles
Experience as a Senior Artist in charge of significant aspect of visual development
Experience with incorporating Matte Painting into environments